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Scorched Earth Open GT - all the Details

We have made some changes since our original announcement Here is a one stop shop for all the  details for this event When: May 14-15 ...

Wednesday, January 28, 2015

Scorched Earth Open Missions

Here is a preview of the missions we will be running.

Unlike the Army Composition rules, which follow the LVO format, we have chosen to deviate from the LVO Missions and use our own.

We post them here so you have a chance to review & practice them prior to the event.

Most of what you will find here are familiar themes, but there are a few subtle changes that you may want to familiarized yourself with

All Missions are based a Primary Mission, a Secondary Mission, and a Tertiary Mission
  • Winning the Primary Mission earns you 4 points
  • Winning the Secondary Mission earns you 3 points
  • Winning the Tertiary Mission earns you 2 points
Player with the highest total wins the game


So if you lose Primary, you can still win the Game by winning both Secondary & Tertiary for 5-4 win

It does not matter if you win the Primary or Secondary by 1 point, or 1000 points, winning gets the number of points described above

Primary & Secondary Missions will described below

Tertiary Missions

Tertiary Missions are based on Slay the Warlord, Linebreaker, & First Blood
The player the scores the most of these wins the Tertiary
Example, Player A earned First Blood & Warlord, Player B earned Linebreaker. Player A has won the Tertiary 2-1 and earns 2 points while Player B earns 0

Objectives
All of the missions that involve objectives have you gain points for each turn you control an objective, unlike the Eternal War Missions where there is a late turn grab for objectives
This allows armies to build up a lead early or swing the game in later rounds for the win
Players earn points for objectives at the start of their turn, prior to reserve rolls
This is a big change as you need to be in position at the end of your previous turn & weather your opponent's turn

Pre-Game Sequence

    Both players roll off
    Winner chooses to either to go first or second to determine Warlord Trait, Psychic Powers, Demonic Gifts, etc
    Roll for Night Fighting 
    Place Objectives
    Roll off for Sides
    Roll off for Deployment. Player who chooses to deploy first goes first.

Game 1

Dawn of War deployment

Primary: Beacons in the Abyss

Each Player places one Black Objective anywhere within 6” from their long edge and at least 6” from either short board edge
At the start of your player turn, prior to reserve rolls, determine how many VP you earned
Player with the most VP at the end of the game wins the Primary Mission
For each Black Objective you control
 
Turns 1-4             0 VP
Turn 5                   1 VP
Turn 6                   2 VP
Turn 7                   3 VP

Secondary: Haunting the Chapel

Place three Red Objective Markers
Two markers are placed
· 6” from each short edge
· 24” from the long edge
· The third objective is place at board center
 At the start of your player turn, prior to reserve rolls, determine how many VP you earned
For each Red Objective you control        +1 VP
Player with the most VP at the end of the game wins the Secondary Mission

Supply Drop

At the start of your player turn, prior to reserve rolls, a player may opt to use the Supply Drop rule. 
A player may choose to do this once per game.
The player may spend 1 VP from the Secondary Mission. One objective currently under the player’s control gains one of the rules (player’s choice) shown right for the rest of the game.
Players may continue to gain points for controlling this objective in subsequent turns
Should the opposing player hold a Supply Drop objective, they may use the special rules but they cannot alter it with another Supply Drop

Supply Drop Options

Scatterfield - A unit the controls this objective counts its cover save as being 1 point better than normal. This bonus is cumulative with Stealth & Shrouding
 Sabotaged - At the start of the next player turn, and at the start of every turn thereafter, all units within 3” of the objective suffer D6 St 4 Ap - hits
 Targeting Relay - A unit controlling this objective re-rolls failed To Hit Rolls of 1 when shooting
 Grav Wave Generator - Any unit attempting to charge a unit in control of this objective subtracts 2 from its charge range. This is cumulative with the penalty for charging through difficult terrain.
 Skyfire Nexus - A unit that controls this objective can choose whether or not all models in the unit have Skyfire each time they shoot

Game 2

Hammer & Anvil deployment

Primary: War Ensemble

Place four Objectives
· Two objectives 12” from the long board edge & 36” from the short board edge
· Two objectives 6” from the short board edge and 24” from the long board edge
At the start of your player turn, prior to reserve rolls, determine how many VP you earned
For each objective controlled in neither Deployment Zone                         +1 VP
For each objective controlled in your opponent’s Deployment Zone                      +2 VP
Player with the most VP at the end of the game wins the Primary Mission

Supply Drop

Secondary: Raining Blood

At the end of the game, use the following formula:
(# units destroyed/# units in opponent's army at the start of the game) x10 =  VP earned

Example: Player A killed 6 of the 12 units in his opponent’s army. They would earn (6/12) x10 = 5 VP for this mission

When calculating, round to the nearest integer. In case of 0.5, round to the nearest even integer

Player with the most VP at the end of the game wins the Secondary Mission

Units that are created mid game, such summoned demons or spawned termagants, do not alter the points awarded per unit destroyed. If destroyed, these units award the same number of points as if originally included in the army list. This may result in a player destroying more units during the game then actually started in the opponent’s army at the start of the game.
 
For example, an army with 19 units at the start of the game spawns 6 additional units. His opponent kills 10 units plus all 6 spawned units, earning (16/19) x 10 = 8 VP

 Game 3

Dawn of War deployment

Primary: Haunting the Chapel with Supply Drop

Secondary: Beacons in the Abyss

Game 4

Hammer & Anvil deployment

Primary: Raining Blood

Secondary: War Ensemble with Supply Drop


Any questions please leave a comment below









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