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Level
1 Painting Rubric
Painting - 500 Points
Minimum Standards - A model meets the minimum standards if it has 3 colors on it.
Major Details - Major details are the major characteristics of a model. These are areas of the model that are easily distinguished as separate and requiring different coloration to consider the model 'painted'. The quick rule is that if an area of the model really needs a different color to consider the model actually painted, that area is a major detail. This generally include things like guns, armor, scales, fur, and a choice of one or more secondary areas such as knee pads, face plates/helmets, backpacks, treads, joints, belts, etc. Some discretion about what constitutes a major detail is allowed.
Table Quality - A model is considered table quality if it meets the minimum standards and different colors or shades are applied to the major details of the model.
Minor Details - Minor details are any part of a model that is not a major detail. This includes things like insignias, skulls, chains, belt buckles, vents, pipes, eyes, bolts, gun barrels, purity seals, hair, and many more. Minor details should be seen as the areas of a model that are harder to paint but really bring out the sense of the model.
Advanced Techniques - Advanced techniques include things washing, highlighting, and blending. For the lay person, this generally means that the model has many colors in areas that blend well to create a sense of depth and detail above and beyond just painting a single color on top of a particular detail of the model.
Painting Errors - Painting errors are most easily defined as 'not painting within the lines' and include things like some color accidentally being brushed onto a detail it shouldn't have, a minor detail being covered up by paint, etc.
Cleaned - A model is considered cleaned if it has had its mold lines, flashing, and other imperfections removed or repaired.
Details Have Been Added: Painting/modeling has been used to add details to models such as battle damage, weathering, energy lines on power weapons, flames, etc.
Level 1 - All miniatures meet minimum standards, but are not table quality. - 0 points.
Level 2 - Army is table quality. - 100 points
Level 3 - Army has 50% or more of minor details on every model painted. All models have been cleaned. - 200 points.
Level 4 - 75% of all minor details are painted. Painting errors are rare or non-existent. - 300 points.
Level 5 - 75% or more of army exhibits advanced techniques. - 400 points.
Level 6 - 75% or more of army exhibits multiple advanced techniques. Details have been added to 20% of models. - 500 points.
Unity - 300 Points
Cohesion - This is defined as having 90% or more of the army looking like it belongs together. Cohesion can be achieved in many ways but is generally achieved by models in the army sharing a common color element or scheme, army insignias or markings on the models, addition of common bits or modeling, or other such elements which make the army feel like an actual, organized force. Cohesion should not be simply considered a similar color scheme across the whole army, although that may be satisfactory, because many armies many not have a similar color scheme but still be cohesive, such as Eldar, Tyranids, or others where coloration may fluctuate wildly. Because cohesion can be met in many ways, you should query the army participant for what in his army is his cohesive element that ties all the units together and judge if that cohesive element really ties the army together or not.
Organization - This is defined as clear delineations of squads, single models, or groups belonging together. For example, each squad having a uniquely colored shoulder pad to delineate the squad is an example of Organization. Different color bases, squad watermarks, insignias, markings, modeling, or even overall colors can all delineate Organization. You should query the participant as to what in his army delineates Organization as the definition can fluctuate wildly. Also, units consisting of single models should be delineated amongst each other to be Organized, but only if there is more than one. For example, if an army has 2 Space Marine Predators, each Predator should have a delineated marking of some kind to dinstinguish it in order to be considered Organized. If 90% of the army can be considered Organized, the army has met the definition.
Theme - This is defined as having 90% or more of the army painted or modeled towards a theme. Theme is most easily understood by having the participant define his overall theme which MUST be above and beyond just a normal, codex army. Themes may be something like 'My own Space Marine Chapter' which would then include their own army markings, cohesive coloration, and elements of the army designed to match the story or that chapter. Perhaps a theme is Blood Angels 3rd Company in which the army should then reflect belonging to that 3rd company. Perhaps the theme is Hello Kitty Space Marines. The validity, fluffiness, or general taste of a theme is not what is being judged here rather that the army as a whole attempts to meet that theme. It is important to note that simply having models that meet a story does not constitute a theme. For example, 'my theme is Ork Speed Freakz and look I got a bunch of bikes, trukks, and battlewagons' is not sufficient. To achieve theme, the participant must go above and beyond simply having the models. Another example would be 'Space Marine Bike Army' does not constitute a theme simply by having a lot of bikes in the army.
Level 1 - No Cohesion, Organization, or Theme - 0 points
Level 2 - Army meets 1 category - 100 points
Level 3 - Army meets 2 categories - 200 points
Level 4 - Army meets 3 categories - 300 points
Bases - 50 Points
Based - A model is considered based if the base of the model has been painted, flocked, sanded, or otherwise manipulated to add to the model in a way other than a single, solid-colored base. Simply painting a base a different color than block does not constitute basing nor does simply painting the rim of the base. The base must have some sort of element on it which adds some kind of details to the base. For example, a base top painted to look like a swirling portal is considered based, even though it has not had any physical elements added to it. However, a base top that is solid black while the rim is solid blue is not considered based because there are no details added.
Scenic Details - A scenic detail is any 3 dimensional additions to a base. Flock, sand, gravel, etc. are not considered scenic details but rather a simple basing element. A scenic detail should give the base a three-dimensional quality and would be comprised of things like raised rubble, rocks, vegetation, and so on. Think three-dimensional.
When computing the % of an army that is based or has scenic details, most vehicles can be ignored as they do not have bases. Likewise, models with clear, flying stands should be ignored so long as the intent of the clear flying stand is to project that the model is flying. Large flying bases, like for Vendettas and Storm Ravens, DO have a black base should be based even if the clear, plastic stalk is not.
Level 1 - Not all models are based. - 0 points
Level 2 - All models are based. - 30 points
Level 3 - 75% of bases have scenic details. - 50 points.
Display - 50 points
Generic Surface - This is defined as any display which is not painted, modeled, or otherwise had any attempt made at creating an actual display board. For example, a piece of cork board, a plastic case, a tray, or other such elements used to simply transport but not display an army. A DISPLAY CASE should be considered to constitute a display board.
Display Board - This is defined as a board that has been painted, flocked, sanded, etc. and used to display an army. A display case also constitutes a display board.
Diorama-like Quality - This is defined as a Display Board which also has a three-dimensional quality added to it brought about by the addition of modeled ruins, hills, raised areas, and so on.
Level 1 - Army is displayed on a generic surface. - 0 points
Level 2 - The army has a simple display board. - 20 points
Level 3 - The display board has a diorama like quality. - 50 points
Design - 100 points
Design shows that consideration has been put into being able to visually distinguish elements of an army.
Distinguishable - A model is considered distinguishable if it can be easily and clearly identified in a group of other models. These are models that stand out from the crowd they are in but not necessarily from all models in the army. For example, a HQ Independent Character should be distinguishable even in a group of Upgrade Characters. Likewise, Upgrade Characters need be distinguishable from the squad they are in. Important units, like elite units, heavy tanks, or other elements of the army are distinguishable when your eye is easily drawn to them over the rank and file. Distinguishable units should be easy to identify from the rank and file.
Design is measured in 3 categories. HQ Units, Upgrade characters, and Important Units should be Distinguishable. Meeting one, two, or all 3 requirements increases scoring in this category.
Level 1 - No elements of design (HQ, Upgrade, Important Units) - 0 points.
Level 2 - Army meets 1 category. - 20 points.
Level 3 - Army meets 2 categories. - 50 points.
Level 4 - Army meets 3 categories - 100 points.
This
is the Level 2 Rubric.
Those participants who score maximum points on our Level 1 rubric will then be judged using the Level 2 rubric which is a much more subjective scoring rubric designed to look for exceptional skill.
Those who score max on the Level 1 Rubric are considered our Appearance Aces and will receive a recognition at the awards ceremony. The Level 2 Rubric is then used to determine the "best of the best" as necessary.
General Painting:
- This area is intended to reflect painting skill in a general sense. This includes the
application of paint to the finest uniformity and also detail, ability to transform the model
with paint such as for realism or purposeful design, and exceptional ability to work with advanced painting techniques.
Painting - Free-Hand/Adding Detail:
- This area is intended to reflect painting skill towards the use of free-hand work and/or creation
of detail on a model. This includes using painting skill to create complex free-hand art, simulating
weathering or battle damage to a greater degree, or the addition of complex detail to a greater degree
like arcs on a power weapon, burn marks on a Bolter's barrel, script or weathering on a scroll, or just the straight addition of art like murals or nose art.
Painting - Showmanship - This area is intended to reflect painting skill towards the creation of showmanship with the army.
This category is intended to reflect the artist's ability to create an awe inspiring experience when
viewing the army using paint, advanced painting techniques, drawing the eye with highlights and color, or other painting related skills.
General Modeling:
- This area is intended for modeling skill in the general sense. This covers skills used in extensive conversions, scratch builds, and the use of "green stuff" or other equivalents to create new features for models. Alternately, this area could cover the ability of the artist to transform his army in a manner which transcends the base kit with great attention to posing, model and kit alterations, or minor additions which create a major modeling effect.
Modeling - Showmanship:
- This area is intended for modeling skill in the creation of theme or for the purposes of showmanship. This covers the use of conversions, scratch builds, scratch modeling, posing, model alterations, or any other type of design which is intended to transcend the base kit to create an awe inspiring experience when viewing the army. This is for exceptional design in doing things like making models look like they are moving, fighting, or acting in realistic manners like drawing a bead, firing at an enemy, and so forth.
Display:
- This area is intended for awarding points for exceptional displays. The covers skills used and the end product of a display which produce a full blown setting, are used to showcase an army such as drawing the eyes to certain units, elevating important units, creating a story, or an awe inspiring addition to theme, and in general, artistic skill and design choice.
Basing:
- This area is intended for awarding points for exceptional basing technique, design, or choices.
This category is intended to go above and beyond the use of scenic bases or custom, resin bases
and includes demonstration of elements of design and showmanship such as showing off certain models, developing theme, creating a sense of realism or motion, and anything else that might deserve recognition.
Theme/Unity:
- This area is intended for awarding points for exceptional adherence to theme and army unity throughout the entire army. This category awards points for the use of modeling, painting, and army organization which creates a powerful and obvious theme above and beyond a codex, simple army concept, or typical levels of organization and cohesion. Typically, to score points in this category an army would contain many levels of painting to add detail, modeling and model modifications, and other elements which show a level of consideration and effort to an exceptional degree to adhere to a theme.
Those participants who score maximum points on our Level 1 rubric will then be judged using the Level 2 rubric which is a much more subjective scoring rubric designed to look for exceptional skill.
Those who score max on the Level 1 Rubric are considered our Appearance Aces and will receive a recognition at the awards ceremony. The Level 2 Rubric is then used to determine the "best of the best" as necessary.
General Painting:
- This area is intended to reflect painting skill in a general sense. This includes the
application of paint to the finest uniformity and also detail, ability to transform the model
with paint such as for realism or purposeful design, and exceptional ability to work with advanced painting techniques.
Painting - Free-Hand/Adding Detail:
- This area is intended to reflect painting skill towards the use of free-hand work and/or creation
of detail on a model. This includes using painting skill to create complex free-hand art, simulating
weathering or battle damage to a greater degree, or the addition of complex detail to a greater degree
like arcs on a power weapon, burn marks on a Bolter's barrel, script or weathering on a scroll, or just the straight addition of art like murals or nose art.
Painting - Showmanship - This area is intended to reflect painting skill towards the creation of showmanship with the army.
This category is intended to reflect the artist's ability to create an awe inspiring experience when
viewing the army using paint, advanced painting techniques, drawing the eye with highlights and color, or other painting related skills.
General Modeling:
- This area is intended for modeling skill in the general sense. This covers skills used in extensive conversions, scratch builds, and the use of "green stuff" or other equivalents to create new features for models. Alternately, this area could cover the ability of the artist to transform his army in a manner which transcends the base kit with great attention to posing, model and kit alterations, or minor additions which create a major modeling effect.
Modeling - Showmanship:
- This area is intended for modeling skill in the creation of theme or for the purposes of showmanship. This covers the use of conversions, scratch builds, scratch modeling, posing, model alterations, or any other type of design which is intended to transcend the base kit to create an awe inspiring experience when viewing the army. This is for exceptional design in doing things like making models look like they are moving, fighting, or acting in realistic manners like drawing a bead, firing at an enemy, and so forth.
Display:
- This area is intended for awarding points for exceptional displays. The covers skills used and the end product of a display which produce a full blown setting, are used to showcase an army such as drawing the eyes to certain units, elevating important units, creating a story, or an awe inspiring addition to theme, and in general, artistic skill and design choice.
Basing:
- This area is intended for awarding points for exceptional basing technique, design, or choices.
This category is intended to go above and beyond the use of scenic bases or custom, resin bases
and includes demonstration of elements of design and showmanship such as showing off certain models, developing theme, creating a sense of realism or motion, and anything else that might deserve recognition.
Theme/Unity:
- This area is intended for awarding points for exceptional adherence to theme and army unity throughout the entire army. This category awards points for the use of modeling, painting, and army organization which creates a powerful and obvious theme above and beyond a codex, simple army concept, or typical levels of organization and cohesion. Typically, to score points in this category an army would contain many levels of painting to add detail, modeling and model modifications, and other elements which show a level of consideration and effort to an exceptional degree to adhere to a theme.
Detail/Design:
- This area is designed to show exceptional work in attention to detail and design with an army which may transcend even modeling, painting, and theme. Exceptional levels of detail would be things like name plates for models, use of purity seals to mark exceptional effort for models with story, combining elements of models with an element of story like a custom made axe for a player generated special character, addition of elements to bases to define character, exceptional work on model importance, and many other things. Remember, this is intended to show exceptional attention to detail, not one or two additional elements and should be considered army wide.
- This area is designed to show exceptional work in attention to detail and design with an army which may transcend even modeling, painting, and theme. Exceptional levels of detail would be things like name plates for models, use of purity seals to mark exceptional effort for models with story, combining elements of models with an element of story like a custom made axe for a player generated special character, addition of elements to bases to define character, exceptional work on model importance, and many other things. Remember, this is intended to show exceptional attention to detail, not one or two additional elements and should be considered army wide.
Overall Skill:
- This area is intended to reflect an artist’s overall use of skill in army creation to an exceptional degree. For this area, you are judging the skill and effort of an artist more so than the army itself. You should be encourage to look past any smoke and mirrors, eye candy, negative distractions, or any distraction in general to fairly excess the exceptional skill level of the artist in the creation of the army.
Judge’s Discretion:
- This area gets ranked from 1 to the number of armies being judged in the secondary judging. It is intended to act as your discretionary area where you will rank all the armies from least to best.
- This area is intended to reflect an artist’s overall use of skill in army creation to an exceptional degree. For this area, you are judging the skill and effort of an artist more so than the army itself. You should be encourage to look past any smoke and mirrors, eye candy, negative distractions, or any distraction in general to fairly excess the exceptional skill level of the artist in the creation of the army.
Judge’s Discretion:
- This area gets ranked from 1 to the number of armies being judged in the secondary judging. It is intended to act as your discretionary area where you will rank all the armies from least to best.
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