After a wonderful weekend of bolter fire and chain sword thrashing, another Scorched Earth Open is in the books. We had nearly double the number of people as last year. And unlike last year, players from outside of the state outnumbered the Arizona players 2-1.
Huge thank you to everyone involved. Great meeting lots of new people and look forward to seeing you next year.
Our award winners for 2016 are
Best Overall (Painting & Games combined) - Derek Page, 2nd year in a row, Imperial Knights
Best General (Games & top ITC points) - Frank Giampapa, Battle Company
Best Appearance (Painting) - Mark Wright, Blood Angels
Pictures of the event can be found at
https://www.facebook.com/ETE-Designs-1635064680111016/
Featured Post
Scorched Earth Open GT - all the Details
We have made some changes since our original announcement Here is a one stop shop for all the details for this event When: May 14-15 ...
Monday, May 16, 2016
Monday, May 9, 2016
What to Bring to the Scorched Earth Open
Just 6 days away, it is time to pack your bags
Here is a quick list items to bring
What to do Saturday Night
I am super excited to see so many traveling from outside the area for the event
There is a hub of hotels and chain restaurants at 83rd & Bell, two exits north on the 101
This is the West Valley's designated spot for Spring Training Baseball so you have lots of choices
details found here http://us.justdial.com/AZ/Peoria/Restaurants/near-83rd-Ave-Bell-Rd/ct-1000043348
Option two is to head south on the 101 to Westgate.
Again several restaurants, Dave & Busters, Tanger Outlet Shopping, plus home of the Arizona Cardinals and Phoenix Coyotes
for information click on www.westgateaz.com
Here is a quick list items to bring
- Your army
- A display board or something to carry your army from table to table
- your registration fee is have not already paid
- Dice - we will not be providing dice this year (we have a new goodie to give away)
- 6 copies of your list
- One for each opponent
- One for the judge to review
- Templates
- Copy of your armies rules, either the codex or supplement
- If you plan to bring the electronic version, be aware your opponent will need to be able to read as well
- Including a photocopy with your list is permissible
What to do Saturday Night
I am super excited to see so many traveling from outside the area for the event
There is a hub of hotels and chain restaurants at 83rd & Bell, two exits north on the 101
This is the West Valley's designated spot for Spring Training Baseball so you have lots of choices
details found here http://us.justdial.com/AZ/Peoria/Restaurants/near-83rd-Ave-Bell-Rd/ct-1000043348
Option two is to head south on the 101 to Westgate.
Again several restaurants, Dave & Busters, Tanger Outlet Shopping, plus home of the Arizona Cardinals and Phoenix Coyotes
for information click on www.westgateaz.com
Thursday, May 5, 2016
Death from the Skies & the New FAQ
Just to keep everyone on the same page:
As stated earlier with the Angels of Death supplement,
"Any future releases will not be used at the tournament"
So no new dogfight or attack wing rules to learn.
Please use the previous dataslates for your flyers
Regarding the FAQ, GW is specific that this is a draft, ie not complete
So we will be using the current ITC FAQ
If there rules issues not covered by that FAQ, we will use this as a guide to make a consistent judgment.
In the past we have been transparent to both players how we are coming up with a ruling by having a discussion table side. We will continue this tradition.
However, there are some overturned rulings in the FAQ which we will not use
If the FAQ is finalized prior to the event, we are too close now to accept those changes just like a new codex or supplement
If you have specific concerns feel free to comment below
To answer a previous poster: no, you are not bothering me, I am here for you
If I don't answer right away it means
Look forward to seeing you all on the 14th
And do not forget about the Mad Hatter's practice event this weekend!
Please use the previous dataslates for your flyers
So we will be using the current ITC FAQ
If there rules issues not covered by that FAQ, we will use this as a guide to make a consistent judgment.
In the past we have been transparent to both players how we are coming up with a ruling by having a discussion table side. We will continue this tradition.
If the FAQ is finalized prior to the event, we are too close now to accept those changes just like a new codex or supplement
If I don't answer right away it means
- a) I am researching it
- b) I am at a place at work or with the kids where I can't answer right away
Monday, May 2, 2016
Last Minute Preparations
Quick reminder to those of you planning to attend but have not purchased your ticket
I meet Monday of next week (5/8) with the venue to finalize headcount
We have plenty of room for 54 players
but
If you have not paid, I will have guess at headcount
which means if there is a surge in day of event sales someone of you may get short changed on food, giveaways, etc
Please purchase your ticket this week
This will be a huge help
Thanks!
I meet Monday of next week (5/8) with the venue to finalize headcount
We have plenty of room for 54 players
but
If you have not paid, I will have guess at headcount
which means if there is a surge in day of event sales someone of you may get short changed on food, giveaways, etc
Please purchase your ticket this week
This will be a huge help
Thanks!
Sunday, April 24, 2016
The 2016 Change to the ITC No One Talks About
This is by far the most overlooked change from the 2015 to
2016 ITC season. I would go as far as saying it is the First Blood of the ITC
ranking system, where only one player can obtain it and it becomes the tiebreaker
that wins games.
The importance of winning round one is losing round one will
cost you about 6 points or 1-2 rankings per event.
Tournament Organizers know this part of the game. If you
have 16 players you need at least three rounds to find a true winner
- After round 1 you have 8 winners
- Using Swiss Pairings, where winners play winners, you have 4 undefeated players after round 2
- After round 3 you will have 2 undefeated players, and mission points will determine the top player
ITC awards 3 point per win until your first loss. Based on
the formula above
- Only two players will be undefeated, so they will get 9 extra points
- Only 2 additional players won two in a row and lost their last game, gaining 6 points
- Only 4 guys will get three extra points for winning Round 1
Let us look at a GT level event with five rounds
- 32 players to start
- 16 players win round one
- 8 players win round two
- 4 players win round three
- 2 players win round four
- 1 player stands alone with 5 wins
Now we add in the bonus for having 32 players, let us see
just how many extra points each player got:
- Our top player at 5-0 would get 15 extra points
- His opponent in the final round won 4 straight gets 12 extra points
- The next two guys get 9 extra points
- The next 4 guys get 6 points
- Finally, the our 8 guys who won round 1 each get 3 points
Let us paint some real world examples to show how big this
is.
I win round one, but lose round two. I plummet to the lower
end of the tournament. I get an easy win but start day two at the bottom of the
2-1 pile. Somehow, I go 2-0 on Day Two and finish 4-1. You might see this and
go “Wow, nice job.” This tactic, though frowned upon by the community, is known
as submarining. It is more effective in Battlepoint systems, but as shown here
could work in a Win-Loss system. ITC has seen right through this.
The top player would be the 5-0 player. The second place player
would his opponent in the final round, going 4-1. Let us assume I finished
third with my 4-1 record. Despite being only one rank below him, the second
place person left me in the dust for ITC points
- First place – (100 points + 15 bonus points) x 1.1024 = 127 points
- Second place - (90 points + 12 bonus points) x 1.1024 = 112 points
- Third Place (Me) – (85 points + 0 bonus points) x 1.1024 = 94 points
- Fourth Place - (80 points + 9 bonus points) x 1.1024 = 98 points
Yes, that right: they guy who went 4-1 by winning three
games, lost in round four, and won in Round 5 got more points than me for the
season. You will also notice that 5 points separate the top eight. Winning at
least your first two games ensures you will get points for one position higher
than you actually finished.
What does this mean for list building?
The opening round is a random pairing in 99% of all
tournaments in 40k. Chess players call this the slaughter round, as you have to
prepare for any eventuality. Once again, we are looking the idea of the Take
All Comers (TAC) lists to get through this mess. There are more articles than I
can count on this subject, so I will offer an alternative.
Grand Masters in chess play better than other chess players
not because they know chess better, but they know their opponents better. Not
personally, although I have learned a lot about how to beat an opponent just by
their bragging. They recognize the patterns of how the player is playing and
know the counter.
For example, if you play your friend who brings the same
list every week at the local games store, you will get really good at beating
that list should you face it in a tournament.
If I say Skyhammer Annihilation Force, you know immediately
“Drop Pods and Grav” and deploy accordingly.
If I say Necrons on foot you know must Necrons shooting is
only 24” and you would deploy differently than the previous example.
What happens more than most to newer tournament players is
what I call the “First Contact” effect.
When you play a list that you have never seen before, or if you are a
chess player who does not recognize their opponent’s strategy, you use five
times as much brainpower than if you are playing against a familiar scenario.
That amount of grey matter usage adds up quickly over three to five rounds of
play.
Bottom line: better players are not smarter than you. They
have just been there, seen that.
Thursday, April 21, 2016
Ruling on New Releases
Thank for your patience
We wanted to do our due diligence on this make sure all participants have an enjoyable time at Scorched Earth Open.
Crimson Slaughter & Black Legion supplements will be allowed
The 30th Anniversary Space Marine will not be allowed
Angel of Death supplement will be allowed
with the exception of the new psychic powers
The Renegade knights and any future releases between now & the event will not be allowed
Sorry for the late notice and I hope to see you all on May 14th & 15th
We wanted to do our due diligence on this make sure all participants have an enjoyable time at Scorched Earth Open.
Crimson Slaughter & Black Legion supplements will be allowed
The 30th Anniversary Space Marine will not be allowed
Angel of Death supplement will be allowed
with the exception of the new psychic powers
The Renegade knights and any future releases between now & the event will not be allowed
Sorry for the late notice and I hope to see you all on May 14th & 15th
Sunday, April 17, 2016
Are Big ITC Tournaments Worth it?
One of the changes to the ITC is that all tournaments, even
those under 16 players, award full points. Secondly, the modifier for the size
the tournament has doubled. That means playing well on the big stage has its
rewards.
Tournaments are now classified into three events. On the
surface, this seems like fancy nomenclature. The reality is very different.
As mentioned above, only your top 5 events count. In
previous years, that meant as long as you can clean up at Bob’s Comics &
Games 5 times you should have an easy 500+ point season. That is not the case
this season, as only three events of less than 28 players, or RTT size, will
count towards your top 5.
To get full points, you will need to attend the following
- 3 RTTs, 1 GT, 1 Major Event
- Replace any RTT with another GT event or attend a Major Event
- Attend 5 Major Events
This is actually a clever idea. Larger events are something
every player should experience. The excitement, community and pageantry of
seeing that many players in one spot is something that will really ignite the
hobby in players.
Secondly, the level of difficulty goes up, as the field gets
larger. Larger tournaments will need additional rounds to determine a true
winner. A GT level event will need at least five rounds, while some major
events can go seven rounds. The mental endurance required to be at the top of
your game for that long is a remarkable feat. Given the calculations needed
during the average 2-3 hour game of 40k, a five round weekend tournament is
equivalent to taking the SAT three times in the same weekend.
Lastly, more rounds leads to more balance among the match
ups. Getting a bad or favorable match up in a three round tournament is a bit
of luck. To duplicate that luck over five or more rounds is less likely,
forcing the players to work themselves out of bad situations. Some lists that
rely on certain warlord traits or psychic powers will more likely expose their
weakness in larger events. For example, my friend posted this lengthy
explanation of how he is 79% likely to get the psychic power he needs his list
to be “unstoppable”. I will spare you his math and bravado to make my point.
In a three game event, 79% or 1/5 chance is (1/5 + 1/5 +1/5)
= 3/5 or a 60% he will play one game without his super combo. Simply put it
should happen once every other event. This may be an acceptable risk for most
players.
In a five round event, there is a 100% statistical chance it
happens once that weekend. Assuming that my dramatic friend is a right and he
cannot win without this power the best he can do is 4-1, which is an outside
chance at best to win the event. Perhaps the list needs some more work.
How big is worth my time?
Any game experience is worth its weight in gold. In several
studies among chess players, there was no genetic advantage between competitive
chess players and Grand Masters. This a big deal when you consider anyone less
than 6 feet tall has a slim chance to compete in the NBA, NHL, or NFL. What
does differentiate Grand Masters from others is the number of games they play
at a high level.
If you want to get better, play more games at the highest
level possible.
For more analysis, let us do some math.
For every 16 players at the start of the tournament, your
score increases by 5%
The key to winning is to finish in the Top 8, as that is
where the bigger points are. Any size event will have a top eight. Where larger
events help players is the next level groupings become much larger and more
attainable.
16 players
|
32 players
|
48 players
|
64 players
|
|
Top 10% outside of the top 8 (55 points)
|
1 player
|
2 players
|
4 players
|
6 players
|
Next 20% (40 points)
|
1 player
|
5 players
|
8 players
|
11 players
|
Next 30% (30 points)
|
2 players
|
7 players
|
12 players
|
17 players
|
Last 40% (20 points)
|
4 players
|
10 players
|
16 players
|
22 players
|
Then you take into the size of the tournament factors
16 players
|
32 players
|
48 players
|
64 players
|
|
First Place
|
105 points
|
110 points
|
115 points
|
120 points
|
2nd
|
95 points
|
99 points
|
104 points
|
108 points
|
3rd
|
89 points
|
94 points
|
98 points
|
102 points
|
4th
|
84 points
|
88 points
|
92 points
|
96 points
|
5th
|
79 points
|
83 points
|
86 points
|
90 points
|
6th
|
74 points
|
77 points
|
81 points
|
84 points
|
7th
|
68 points
|
72 points
|
75 points
|
78 points
|
8th
|
63 points
|
66 points
|
69 points
|
72 points
|
Top 10% outside of the top 8
|
58 points
|
60 points
|
63 points
|
66 points
|
Next 20%
|
42 points
|
44 points
|
46 points
|
48 points
|
Next 30%
|
31 points
|
33 points
|
34 points
|
36 points
|
Last 40%
|
21 points
|
22 points
|
23 points
|
24 points
|
If you are not a fan of numbers, here is a narrative
version: a player who finishes 12th at a 48-player tournament will
get more points than a player who finished eighth at a 16-player event.
Bottom line: playing well at larger events will be worth it.
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