This is by far the most overlooked change from the 2015 to
2016 ITC season. I would go as far as saying it is the First Blood of the ITC
ranking system, where only one player can obtain it and it becomes the tiebreaker
that wins games.
The importance of winning round one is losing round one will
cost you about 6 points or 1-2 rankings per event.
Tournament Organizers know this part of the game. If you
have 16 players you need at least three rounds to find a true winner
- After round 1 you have 8 winners
- Using Swiss Pairings, where winners play winners, you have 4 undefeated players after round 2
- After round 3 you will have 2 undefeated players, and mission points will determine the top player
ITC awards 3 point per win until your first loss. Based on
the formula above
- Only two players will be undefeated, so they will get 9 extra points
- Only 2 additional players won two in a row and lost their last game, gaining 6 points
- Only 4 guys will get three extra points for winning Round 1
Let us look at a GT level event with five rounds
- 32 players to start
- 16 players win round one
- 8 players win round two
- 4 players win round three
- 2 players win round four
- 1 player stands alone with 5 wins
Now we add in the bonus for having 32 players, let us see
just how many extra points each player got:
- Our top player at 5-0 would get 15 extra points
- His opponent in the final round won 4 straight gets 12 extra points
- The next two guys get 9 extra points
- The next 4 guys get 6 points
- Finally, the our 8 guys who won round 1 each get 3 points
Let us paint some real world examples to show how big this
is.
I win round one, but lose round two. I plummet to the lower
end of the tournament. I get an easy win but start day two at the bottom of the
2-1 pile. Somehow, I go 2-0 on Day Two and finish 4-1. You might see this and
go “Wow, nice job.” This tactic, though frowned upon by the community, is known
as submarining. It is more effective in Battlepoint systems, but as shown here
could work in a Win-Loss system. ITC has seen right through this.
The top player would be the 5-0 player. The second place player
would his opponent in the final round, going 4-1. Let us assume I finished
third with my 4-1 record. Despite being only one rank below him, the second
place person left me in the dust for ITC points
- First place – (100 points + 15 bonus points) x 1.1024 = 127 points
- Second place - (90 points + 12 bonus points) x 1.1024 = 112 points
- Third Place (Me) – (85 points + 0 bonus points) x 1.1024 = 94 points
- Fourth Place - (80 points + 9 bonus points) x 1.1024 = 98 points
Yes, that right: they guy who went 4-1 by winning three
games, lost in round four, and won in Round 5 got more points than me for the
season. You will also notice that 5 points separate the top eight. Winning at
least your first two games ensures you will get points for one position higher
than you actually finished.
What does this mean for list building?
The opening round is a random pairing in 99% of all
tournaments in 40k. Chess players call this the slaughter round, as you have to
prepare for any eventuality. Once again, we are looking the idea of the Take
All Comers (TAC) lists to get through this mess. There are more articles than I
can count on this subject, so I will offer an alternative.
Grand Masters in chess play better than other chess players
not because they know chess better, but they know their opponents better. Not
personally, although I have learned a lot about how to beat an opponent just by
their bragging. They recognize the patterns of how the player is playing and
know the counter.
For example, if you play your friend who brings the same
list every week at the local games store, you will get really good at beating
that list should you face it in a tournament.
If I say Skyhammer Annihilation Force, you know immediately
“Drop Pods and Grav” and deploy accordingly.
If I say Necrons on foot you know must Necrons shooting is
only 24” and you would deploy differently than the previous example.
What happens more than most to newer tournament players is
what I call the “First Contact” effect.
When you play a list that you have never seen before, or if you are a
chess player who does not recognize their opponent’s strategy, you use five
times as much brainpower than if you are playing against a familiar scenario.
That amount of grey matter usage adds up quickly over three to five rounds of
play.
Bottom line: better players are not smarter than you. They
have just been there, seen that.